Batman: The Brave and the Bold (DS) |
Developed by Wayforward Technologies.
Role: Additional Art.
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An exciting 2D game based on the animated series of the same name.
I helped animate an alternate Batman sprite that is playable throughout the game.
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A Boy and His Blob (Wii) |
Developed by Wayforward Technologies.
Role: Additional Art.
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The new re-imagining of the classic NES title.
I created many of the objects that the player will interact with through the levels.
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More Mobile Games Than I Can Remember |
Developed for GoSub60.
Role: Design, layout, creation, resizing, and processing of assets.
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Throughout the last couple years I've had my hands on several mobile games and projects ranging from solitaire and sudoku games to finding hidden objects and coloring books. There have also been a mix of licensed to original titles. I also helped port to web-based versions of some titles as well as the iphone/ipod touch.
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Guitar Hero: World Tour Mobile |
Developed by Hands On Mobile.
Role: Creation, resizing, and processing of assets.
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I helped bring this title to Android devices by resizing and processing all the assets.
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Unreleased 3D Nintendo DS Title |
Developed by Wayforward Technologies.
Role: 3D art creation, processing, and management.
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This was a very ambitious 3D game for the DS based on a well known license. Since it was never fully complete or announced that is about all I can say about it.
During the year of development I worked with in-house as well as outsourced artists to get all the models, textures, and animation through the art pipeline. I also produced a lot of assets for both the final product and for temporary purposes.
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Shrek the Third: Ogres and Dronkeys |
Developed by Wayforward Technologies.
Role: Localization.
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Your ogre and dronkey are ready for an adventure! Take them out into Shrek's fun and exciting fairytale land.
(Description above from the Wayforward web site)
I helped render and localize the cut scenes
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Looney Tunes: Duck Amuck |
Developed by Wayforward Technologies.
Role: Art/Animation Processing and Localization.
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Looney Tunes: Duck Amuck lets players wield the Nintendo DS stylus to irritate, aggravate and infuriate their own Daffy Duck in humorous ways.
(Description above from the Wayforward web site)
My job was to take all the animations from the outsourced studio and convert them for use on the DS. I made a wide variety of batch files during the course of this project. I also overlayed European audio in to the cut scenes.
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God of War Mobile |
Developed by Wayforward Technologies.
Role: Art/Animation.
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The mobile version of the hit console game.
I had a very minor role in this project through Wayforward. I animated the Zeus and Hades heads. I also prepped an ogre and a horseman for animation. This was done by breaking apart two sprite models in to separate pieces and then recreating them in several angles for the specialized animation system.
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R3 Racing |
Developed by Cogswell's Game Club.
Role: Concept Artist.
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Get first place by blasting your enemies and speeding by. This cart-style racer would have pulled out all the stops if it were ever playable.
The Game Club's first Unreal mod was an ambitious project to say the least.
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